Creative tools for real production problems.
From virtual clothing HUDs to Blender rigging and texturing, each tool starts with a production problem I wanted to solve.
The rigging page is a sample layout awaiting its demo and documentation. The HUD and Texture Pipeline case studies are documented, with footage and measured comparisons to come.
Foxbrow HUD Creation Tool
From manual texture wiring to a guided in-world workflow that generates both the HUD and garment scripts.
Read the case study →Web / Design systems · GitHub · CloudflareBuilding this portfolio
Turning a collection of work into a coherent site, with a repeatable publishing path and room for every project to tell its story.
Read the case study →01 / BlenderFlexbrow rigging
A closer look at the Blender rigging tool and the steps it helps repeat.
Explore the rigging case study →02 / Substance Painter pluginFoxbrow Texture Pipeline
Per-color export buttons, a Second Life preset, and predictable texture file names in Substance Painter.
Explore the texturing case study →